The Creation of the World
Long ago, the Primordial Titans created the world from Chaos. Bored with one another, the Primordials sought to make more amusing playthings, and breathed life into Creation, fashioning crude, horrible creatures they tormented and teased, which we call today the First Ones. When the Titans tired of these mewling horrors, they tore open reality and cast the First Ones aside into the nothingness that is now called the Far Realms to languish, die, and be forgotten. Having refined their techniques, the Titans next created more pleasing entities, known now as the Gods. The Gods were more enlightened and more beautiful than the First Ones, and the Titans tasked them with filling the world with wonders. The Gods excelled in this endeavor, fashioning for their Titan creators everything that is or was, filled with the joy a child feels in pleasing its parent. Soon, the Gods created the Kith, the races who value life, and the Nigh, the races who value death, and these races covered the world soon. The Kith and the Nigh loved their Godly shapers, and gave homage, praise, and sacrifice to them. This devotion annoyed the Titans, who jealously commanded that the Kith and the Nigh be slaughtered and new beings devoted only to the Titans be created in their place. The Gods were shocked by this command, and they balked, pleading with their parents, and finally, defying their will completely.
Enraged, the Titans attacked the Gods and their creations, beginning the Dawn War.
The Dawn War
For untold years the Dawn War raged, consuming much of the world in flood, fire, darkness, and death. The Gods fought bravely, and their creations battled at their sides, their love and worship granting their Godly parents the strength to continue fighting against the seemingly unstoppable Titans. Even so, the Gods began to fail one by one, and some were even destroyed. In the end, however, it was the long-forgotten First Ones who turned the tide.
Bursting from the Far Realm in an orgy of destruction and terror, the First Ones returned to the world, their rage unquenchable and ungovernable. They attacked the Gods and the Titans alike, a mad plague of ever-shifting forms and unimaginable horrors. The First Ones overwhelmed the Titan of the Sun and slew him, plunging the world into the Long Night. The world began to freeze, and countless mortals died. Many of the Nigh began to worship the First Ones, turning from their Godly parents in fear and hope of being spared. Even some Gods despaired, abandoning their allies and the world to hide in other realms, becoming known as the hated, craven Exiles.
However, a glimmer of hope appeared as the Gods realized that, while they could not defeat the Titans on their own, by following the destruction blazed by the mad First Ones and using that chaos to begin a cohesive attack, the Gods could tip the balance against the Titans with the First Ones as unwitting allies. The Titans could not withstand this change of strategy, and one by one, they were defeated, destroyed, or imprisoned. Sunastien became the new Sun, lighting the way for his brothers and sisters in victory. The Gods organized new defense against the First Ones, binding them with magic and cunning, banishing many back to the Far Realms, though some certainly remain, hidden in the dark places of the world.
The First Age
For a time, the Gods remained with the Kith and the Nigh, guiding them, but realized that their presence would someday become as divisive and disastrous as the Titans’. In the end, they taught their creations all they could, and withdrew from the world, leaving the races to tend to their own affairs. The faerie folk went with the wise god Vangel into the Feywild to learn magic, many Nigh followed their First One cults into the darkness of the Underdark, and the other Kith and Nigh were left to as they pleased in the new world. This time after the departure of the Gods was known as the FIrst Age, a period of unparalleled growth and stability where great kingdoms sprang up all over the world. Culture, art, and philosophy flourished. Knowledge spread, but there was still much to learn, for the world was as yet without many forms of power known today. Only the Martial might of vigorous practice, the Divine power of the Gods, the Psionic discipline of early thinkers, and the secret Shadow powers brought by the First Ones were at play in the world. Over this time, however, one other power was spreading and rising, unchecked and forgotten since the departure of the Gods: the great dragons were growing strong. Their rage, appetite, and greed soon became too great, and the dragons rampaged over a world not ready to resist them without the guidance of the Gods. Great cities fell, whole lands were laid waste, and the dragons dragged into their lairs much wealth, beauty, and magic. Much was lost in the dragons’ wrath, but even they wearied after a time and withdrew to slumber.
The Second Age
With the deaths of many hundreds of thousand beings and the Gods and Titans far removed, the spiritual energy of the slain stirred a new consciousness, and the spirits of the Primal power took shape. Recognizing how weak and vulnerable people were after the pillaging of the world, ambassadors of Kith ventured into the Feywild and appealed to the faerie to return. The elves agreed readily, and returned to the world that had been their home so long ago. They nursed the other races along, helping restore knowledge and rebuild. Eventually, the eladrin emerged from the Feywild as well, bringing many other faeries and with them, the knowledge of the Arcane passed to them by Vangel. This age was marked by the rise of many small kingdoms among the Kith and the sealing of alliances, friendships, and peace between many races. When the dragons stirred again from their ancient slumber, they found the realms of the Kith more heavily defended and less awed by their might. A spectacular war took place between the Kith, the Nigh, and the great dragons. Many people died defending the realm, but many more dragons were killed or humbled. Some ancient dragon hoards were plundered and wealth and magic lost for generations was restored to the world. However, greed and jealousy sprung up over these singular items, and many bonds of friendship were broken by new squabbles over the spoils of war. Other lands, devastated by dragons, found themselves conquered by their envious and opportunistic neighbors. Lawlessness led to chaos and war among the Kith and the Nigh, and what the dragons had failed to accomplish this time, the people did for themselves, spreading a terrible campaign of violence over the land that broke the peace of generations and shattered the old orders. The Arkosian people used the blood and essence of dragons to transform themselves into the Dragonborn and raised themselves as a new empire seeking to enslave all others. Their chief opponents, the kingdom of Bael Turath, called upon other forbidden lore to combat them. Thus the third age, an age of war and chaos truly began.
The Third Age
Ideals of law and justice fell aside with the spread of tyranny. A thousand years of warring dynasties consumed the nations of the world, dragging down all Kith and Nigh alike. The Turathi humans used dark magic to transform themselves into the warlike tieflings, created the Orcs as brutal servants, and summoned demons and elementals to combat their Dragonborn, but were undone from within by their own twisted agendas. The Faerie long divided into Light and Dark courts, fell upon one another as old grudges festered anew. In the end, the Dragonborn Empire covered much of the known world, but it too began to feed on itself. With the death of its most powerful Emperor ever with no clear heir, the Empire was hurled immediately into civil war. Now, In this brief respite, the balance of power shifts again, granting new young heirs to ancient empires a chance to grow and develop. However, the ancient dragons stir again, and the First Ones test the unseen bars of their prisons, and their combined vengeance may wipe out all life once and for all. What is needed now are heroes to light the flame of hope and lead the new empires against the fury and the darkness. The Third Age is ending; will there be a Fourth?