Tag: Background

Results

  • Abbey Foundling

    *Benefit:* You gain a +1 to Diplomacy and Religion skill checks and are fluent in one additional language from the starting languages list. You also gain the _Orison of Hope_ power. _Orison of Hope_ Daily Power - Divine - Minor Action Close burst 5 - …

  • Artisan

    *Benefit:* You gain a +1 bonus to Dungeoneering and Thievery checks. You begin play with a set of Artisan's tools. You also gain the _Regular Maintenance_ power. _Regular Maintenance_ At-Will Power - Martial Special: You can only use this power …

  • Camp Cook

    *Benefit:* You gain a +1 bonus to Bluff and Nature skill checks and are fluent in one additional language from the starting language list. You also gain the _Healthy Snack_ power. _Healthy Snack_ Daily Power - Martial Special: You can only use this …

  • Militia Training

    *Benefit:* You gain a +1 bonus to Athletics and Endurance skill checks. You also gain the _Well-Struck_ power. _Well-Struck_ Daily Power - Martial No Action - Trigger: You hit with a melee or close attack Effect: Repeat the attack roll against the …

  • Inheritor of the Marble Hearth

    *Boon:* You gain a +2 bonus to Diplomacy checks, and you start with the [[Marble Hearth Inn]] in [[High Heimgar]]. _Once a proud headquarters of adventurers and men-of-fortune, the Marble Hearth has seen better days. You were surprised when [[Hart …

  • Schooled in Darkwater

    *Benefit:* You gain a +1 bonus to Arcana and History skill checks. You also gain the _Fizzle_ power. _Fizzle_ Daily Power - Arcane Immediate Interrupt Trigger: An area or close attack power includes you as a target. Effect: Lose a healing surge. …

  • Mountaineer

    *Benefit*: You gain a +1 bonus to Athletics and Acrobatics skill checks. You start with a climber's kit, and also gain the _Hug the Wall_ power. _Hug the Wall_ Encounter Power - Martial Immediate Reaction - Trigger: You fail an Athletics check to …

  • Healer's Hovel

    *Benefit:* You gain a +1 bonus to Heal and Nature skill checks and can create the level 5 Potion of Healing as though you possessed the appropriate feat, level, and recipe. You also gain the _Soothe_ power. _Soothe_ Encounter Power - Divine Minor …

  • To the Manor Born

    *Benefit:* You gain a +1 to Diplomacy and History skill checks. You are fluent in one additional language from the starting language list, and you also gain the _Placate_ power. _Placate_ Daily Power - Martial, Charm Minor Action - Close Burst 5 - …

  • Borderlands Colonist

    *Benefit:* You gain a +1 bonus to Heal and Nature skill checks and you are fluent in your choice of Dimmerrung, Elvish, or Jotun. Also, whenever you complete a long rest, you gain temporary hit points equal to your highest ability modifier which last …

  • Farmer

    *Description:* You grew up working on a farm, plantation, orchard, ranch, or similar institution. You've earned a lifetime of callouses through hard-work and back-breaking labor, but it's also built a reserve of determination inside you. Farmers are among …

  • Scion of a Shadowed House

    *Benefit:* You gain a +1 bonus to Insight and Intimidate skill checks. You also gain a +2 to all saving throws against Fear effects. You start with an extra 50 gold pieces. _Your once-noble house has fallen from grace, whether by siding with the Jotuns …

  • Streets of Durn Matha

    *Benefit:* You gain a +1 bonus to Bluff and Streetwise skill checks. You also gain the _Blend-In_ power. _Blend-In_ Daily Power - Martial, Illusion Minor Action - Close burst 5 - Target: Non-enemy creatures in burst Requirement: You must be dressed …

  • Witherwood's Windings

    *Benefit:* You gain a +1 bonus to Acrobatics and Streetwise checks, and you gain the _Sense It Coming_ power. _Sense It Coming_ Encounter Power - Arcane Immediate Interrupt - Trigger: An enemy teleports into a square adjacent to you Effect: You may …

  • Fort Glory Squire

    *Benefit:* You gain a +1 bonus to Dungeoneering and Insight skill checks. You also gain the _Crucial Moment_ power. _Crucial Moment_ Daily Power - Martial, Healing Minor Action - Personal Effect: The next time you would regain hit points before the …

  • Hill Clan Rustics

    *Benefit:* You gain a +1 bonus to Arcana and Religion skill checks. You also gain the _Rally the Spirit_ power. _Rally the Spirit_ Daily Power - Divine Minor Action - Personal Effect: You may make a saving throw against against any one effect …

  • Fostered Away

    *Benefit:* You gain a +1 bonus to Diplomacy and History. You are fluent in one additional language from the starting languages list, and you also gain the _Saving Face_ power. You also start with 10 extra gold pieces. _Saving Face_ Daily Power - …

  • Raised on the Roads

    *Benefit:* You gain a +1 bonus to Insight and Streetwise checks. You are fluent in two additional languages from the starting languages list. _Growing up with travelers was a fun but difficult life, and you made the best of it by studying the Free …

  • Moth Wood Forester

    *Benefit:* You gain a +1 bonus to Acrobatics and Stealth skill checks. You also gain the _Premonition of Danger_ power. _Premonition of Danger_ Encounter Power - Divine Free Action - Trigger: An enemy uses an attack power as a result of being …

  • Wandering Thaumaturge

    *Benefit:* You gain a +1 bonus to Arcana and Streetwise skill checks. You may also choose one at-will Wizard cantrip. You may use this cantrip as an encounter power. _Those skill in the arcane arts sometimes feel a great wanderlust and yearn for travel …

  • Shadow of Rune Keep

    *Benefit:* You gain a +1 bonus to Athletics and Endurance checks. You also gain the _Banish Corruption_ power. _Banish Corruption_ Daily - Divine Free Action - Trigger: You make an attack that targets one or more creatures with the undead type. …

  • Granny's Knee

    *Benefit:* You gain a +1 bonus to Arcana checks and Bluff checks. You also gain the _Old Wives' Wisdom_ power. _Old Wives' Wisdom_ Daily - Arcane, type varies Minor Action - Close burst 5 - Target: 1 enemy in burst Effect: The next attack you make …

  • Unnatural Childhood

    *Description:* You were fostered by something most people would not consider to be a fit parent. You grew up in a strange place, surrounded by unusual and unnatural events that to you seemed quite natural. You may not remember everything that happened to …

  • Totemic Disciple

    *Description:* You were raised in a community that followed a spiritual tradition. As such, you were raised with a reverence for nature and a belief in harmony and balance. you feel kinship with animals and the land, and this bond gives you strength. * …

  • Supernatural Guidance

    *Description:* Since you were very young, something strange and wise has had an influence on your actions. Signs and omens, prophetic dreams, whispers and voices are some of the forms these messages might take, and their origin might be divine, hellish, …

  • Refugee

    *Description:* For whatever reason, you have lost your home. Political unrest, war, natural disasters, and monster incursions are common causes of displacement. It may be that you are on the run from the law, or simply homeless. You have been forced by …

  • Artisan's Apprentice

    *Description:* For much of your youth, you studied with a master to learn a craft. You may have bounced from job to job or focused relentlessly on a single goal. How and why this relationship ended is up to you, but it left you with an eye for detail and …

  • Wild Child

    *Description:* At an early age, you were lost to the wilderness and spent much of your formative years in isolation. Someone or something intervened from time to time to keep you from becoming completely feral, but you still find society to be an …

  • Backwoods Upbringing

    *Description:* You were raised in isolation, far from city streets or society. Most of the people you know were close relatives or other members of your small group. You have limited contact with culture and civilization, but this granted a knack for …

  • Honored Name

    *Description:* Your family or mentor is renowned throughout the area for some great deeds or achievements, and now everyone looks to you to live up to these exploits. You may feel this to be a burden or as a challenge to live up to, but the one thing you …

  • Devoted Upbringing

    *Description:* You were raised in a devout household by true believers. Perhaps they followed a mainstream religion or were even in a secret cult; whatever the case, they instilled in you a deep respect for the Divine. *Benefit:* You gain a +1 bonus to …

  • Academy Education

    *Description:* You have attended a prestigious school with extensive access to professors and experts in many fields of education. Whether or not you completed this schooling, your wide base of knowledge is invaluable in many occupations. *Benefit:* You …

  • Intense Training

    *Description:* You have toiled long and hard to become familiar with a variety of skills. During early mornings and dark nights, you've practiced over and over again to either deepen mastery or broaden familiarity with many tasks. Whether as a military …

  • Prodigy

    *Description:* You naturally excel at some task, and have trained hard to improve that mastery. There are few that exceed your raw natural ability with this skill, and once you've improved your knack with training and experience, none will outstrip you. …

  • Abbey Schooling

    *Description*: You were raised by a religious institution such as an abbey, monastery, temple, or church. You might have been one in a class of dozens, or a the lone foundling taken in by a rural church. These experiences may shaped a positive or a …

  • Born of Sorrow

    *Description*: Your birth was cause for woe among your people. Perhaps it killed your beloved mother, fulfilled some dire prophecy, or came about as a result of a terrible curse. In whatever case, your early life was one of misery and mistrust, for you …

  • Family Business

    *Description*: Your family has long run a well-known and profitable enterprise, whether it is manufacture or murder. The training and tradition of your family has fallen on you to fulfill, but whether you carry this on or have fled from this destiny is up …

  • Outlaw

    *Description*: You grew up in a community of thieves, hooligans, scapegraces, bandits, charlatans, or other lawbreakers. They might have been traveling rogues or an established community. Existing outside the boundaries of the law is tough in a dark and …

  • Healer's Arts

    *Description:* You have a flair for restoring health and wellness to the afflicted, the stricken, and the wounded. Your touch may be the result of scientific examination, medical schooling, herbal remedies, or even spiritual healing. *Benefit:* You …

  • Secret Society

    *Description:* Since an early age, you know that your family was a little different. They presented one face to the world, but behind closed doors, at certain times, secret things were done. Upon coming of age, you learned that you were members of a …

  • Self-Taught

    *Description:* Whether through abandonment, necessity, or personal inclination, you found yourself on your own for much of your childhood. Your childhood was at best unconventional and a nightmare at worst, but it made you the self-reliant person that …

  • Society Instruction

    *Description:* You were brought up within the elite of your culture, comfortable around the rich, the influential, the powerful, and the dangerous. Whether this education was given you or earned by hard work and observation, you know much about the ways …

  • Grim Enterprise

    *Description:* Your family had a terrible job that deeply divided them from the community. Perhaps they were embalmers, executioners, secret police, or some other profession, honorable or dishonorable, that placed a stigma on them socially. This …

  • Traveler

    *Description:* Your family was always on the move, whether as mendicants or merchants, scholars or soldiers. You never spent long in any one place, giving a wide view of the world, but few chances to make long-term connections and friends until relatively …

  • Military Training

    *Description:* You come from a military family, whether formally trained in a proud tradition or guerillas training in remote camps. From an early age, you were acquainted with violence and command, and learned something of how they military works. * …