Description: Your force of will and personal drive are measureless and unmatched, and nothing and no one can stand in your path for long. Yours is the unstoppable force. Couple this with an unflinching determination and the will to overcome, and the only obstacle left is your own ambition.
Requirement: You must be trained in an Acrobatics, Athletics, Endurance, or Intimidate.
Benefit: You can shift while slowed.
|Focus||Focus 1||Focus 2||Focus 3|
|Acceleration||Collision: Whenever you move more than four squares from where you started your turn, you gain a +2 bonus to damage rolls until the start of your next turn.||Battle Thirst: Daily Power, Minor Action, Effect: Make a charge attack.||Impact: Encounter Power, No Action, Trigger: You hit an enemy with a charge attack, you deal +1d6 damage per tier. Special: If you hold any Hero cards, increase this damage to +1d10 per tier.|
|Indestructible||Body of Stone: You gain Damage Reduction 1 per tier against all damage.||Shrug It Off: Encounter Power, Immediate Interrupt, Trigger: An enemy hits you with an attack, Effect: The triggering attack deals half damage to you. Special: If the attack was a close or melee attack, the triggering enemy takes damage equal to your highest ability modifier.||Immortal Resilience: Daily, Healing, Immediate Interrupt, Trigger: You are reduced to 0 hit points or fewer by an enemy attack. Effect: You remain at 1 hit point.|
|Might||Forceful Presence: Encounter Power, No Action, Trigger: You hit an enemy with an attack that pushes, pulls, or slides, Effect: Increase the distance of the push pull or slide by 2 plus 1 per tier.||Destroy: Your critical pool gains “and when you roll the maximum amount of damage on any critical die, roll another die of the same type and add that to your damage total.”||Crush: Daily, No Action, Trigger: You hit an enemy with an attack, Effect: Add +2d6 damage per tier to the damage roll. Special: You may lose a healing surge when you use this power. If you do, add +2d10 per tier instead.|
|Stoicism||Untouchable Mind: Encounter, No Action, Trigger: You become dominated or stunned, Effect: Roll a saving throw. If it succeeds, you are not dominated or stunned. Special: You may discard a Hero card to re-roll this saving throw.||Battle Presence: Bloodied enemies get a -1 per tier to melee and close attacks against you.||Eternal Composure: Daily Power, Minor Action, Effect: Until the end of the encounter, your healing surge value is increased by your highest ability modifier.|
|Unstoppable||Inexorable March: Being slowed only reduces your speed by 2.||Avalanche Rush: Encounter Power, No Action, Trigger: You begin your turn. Effect: You gain a move action.||Crash Through: Daily Power, Minor Action, Effect: Until the end of your next turn, you may spend three squares of movement to enter a square of non-magical blocking terrain, converting it into difficult terrain.|