Tag: Theme

Results

  • Among the Betrayed

    *Boon:* You gain a +1 bonus to death saves. You do not die from having zero or fewer hit points until you have failed four death saves or reached your negative bloodied value +5. You start with a [[:heroic-emblem | Heroic Emblem]]. _With your own eyes, …

  • Beardless Brother

    *Prerequisite:* Non-Dwarf Race *Boon:* You are fluent in Dwarvish, gain a +2 bonus to all skill checks regarding Dwarves, and start play with an [[:amber-talisman | Amber Talisman]]. _You have stood beside the Nurn against the fearsome Jotun time …

  • Journeyman's Mark

    *Boon:* Choose weaponsmith or enchanter when you take this theme. *Weaponsmith:* Increase the enhancement bonus and critical dice pool of any weapon you wield by +1. *Enchanter:* Increase the enhancement bonus and critical dice pool of any implement you …

  • Last One off Thunder Bridge

    *Boon:* You have resist 5 to all damage dealt by Orcs, Giants, and Elementals. You start with [[Warstone Burrow]] in [[Haggen's Wall]]. _You honestly can’t remember much after a jotun’s club sent you flying, but the story is true: you were the last …

  • Noble

    *Description:*For your family’s deeds in the war, they have been elevated to a noble house. What pride you feel to wear your family’s colors! What were your words again? *Boon:* Create a crest and motto. Choose a home city for your family’s manor. You …

  • Royal Alchemist

    *Boon:* You gain the Alchemist feat and may add your enhancement bonus to attack rolls and damage rolls made with with alchemical items. Whenever you gain a utility power from your class, you gain a free recipe of the same level or lower. _The Royal …

  • Veteran of the Red Ice

    *Boon:* You gain a +1 to attack rolls and +2 to damage rolls against Goblins, Wolves, and Beastmen. You start with [[Lonely House]] in [[High Heimgar]]. _You were there when Iggli’s Horde came down from Howling Mountain. You were still there when Iggli …

  • Bannerman

    *Prerequisite:* Non-Dimmerrung race. *Boon:* You are fluent in Dimmerrung, gain a +2 bonus to skill checks regarding Dimmerrung Humans, and start with a [[:white-crow-fellowship | White Crow Fellowship]]. _It is rare for the normally taciturn and …

  • Esteemed among Westrons

    *Prerequisite:* Non-Ermorrung Race *Boon:* You are fluent in Ermorrung, gain a +2 bonus to all skill checks regarding Ermorrung Humans, and start with a [[:battalion-crest | Battalion Crest]]. _You were a staunch ally to the Men of the West during the …

  • Guest in the Summer Hall

    *Prerequisite:* Non-Eladrin race. *Boon:* You are fluent in Elvish, gain a +2 bonus to all skill checks made with Eladrin, and start with an [[:evergreen-diadem | Evergreen Diadem]]. _The aloof Irrowin of Summer Hall count you an ally, a lofty and …

  • Elf-Friend

    *Prerequisite:* Non-Elf Race *Boon:* You are fluent in Elvish, gain a +2 bonus to all skill checks regarding Elves, and start with a [[:green-warden-s-cloak | Green Warden’s Cloak]]. _Your noble spirit is plain to the green wardens of the Bahn-Ur, and …

  • Thaumaturgist

    _Not many miracle-workers these days are genuine, though even charlatans are welcome if they can lift a weary spirit._ *Prerequisite:* Trained in any two of Arcana, Bluff, History, Nature, or Religion, or training and Skill Focus in any one of these …

  • Bleak Border Guard

    *Boon:* You gain a +1 bonus to attack rolls and a +2 bonus to damage rolls against creatures with the Undead type. You also start with the [[Warden's Turret]] in [[Fort Glory]]. _Foul things and dead ones roam the lands between Rune Keep and Fort Glory …

  • Knight Protector

    *Boon:* Whenever you make a melee or close attack against a target adjacent to one or more of your allies, you gain a +1 bonus to the damage roll if the attack hits. You also get a +2 bonus to all skill checks regarding nobles, and start with 50 extra …

  • Peasant Champion

    *Boon:* You gain a +1 bonus to attack rolls and a +2 bonus to damage rolls against all enemies during any battle taking place where you are defending innocent non-combatants. You also gain a +2 bonus to all skill checks regarding peasants and can claim …

  • Light Foot Scout

    *Boon:* You only require half the normal amount of food and time to complete a long rest. In addition, you start with a [[:life-s-blood-quiver | Life's Blood Quiver]]. _The Light Foot Scouts patrol the long Light River as it curls down from the heights …

  • Hero of Darkwater

    *Boon:* Choose an at-will wizard attack power. You may use this power as an encounter power and may replace Intelligence with your highest ability for determining your bonus to hit and damage. You may use any implement or weapon to cast this power and add …

  • Destined for Great Things

    *Boon:* Whenever you complete a long rest, you start with two action points instead of one. You can still only use one action point per encounter. _You don't know why, but you've always felt lucky. Things seem to go your way more often than not. You've …

  • Preacher's Kid

    *Benefit:* You gain a +1 bonus to Religion and Streetwise skill checks, and can create Holy Water of your level or lower as though you possessed the appropriate feat and recipe. *Holy Water* _Undead and demons react poorly to the touch of this liquid. …

  • Enchanter

    *Description:* You have a knack for bringing out the best in things, for anchoring the mysterious forces of the world into objects. Whether by actual enchantment, prayer, practice, or dumb luck, you can instill unusual powers and abilities into mundane …

  • Champion

    *Description:* You are a force for change, whether as a leader on the battlefield, a voice of reason in a debate, a peasant hero fighting for freedom, or an outlaw contending with a tyrannical government. The champion is trying to change things for the …

  • Monster-Hunter

    *Description:* You hunt and destroy dangerous beasts, whether out of pride, boredom, duty, or even in search of trophies. You excel at stalking creatures that make others quake in fear, though your exploits may earn you enemies among the beasts you hunt. …

  • Berserker

    *Description:* You can scarcely contain the power and the fury that courses through you, and it sometimes gets the better of you. These unpredictable surges can make you terrifying in combat, but you and your allies may suffer as well as your enemies. …

  • Explorer

    *Description:* You are never satisfied staying in one place and have a passion for discovering what lies around the corner, over the next hill, or perhaps behind this door. Something always urges you to pull up stakes, whether you simply love travel, …

  • Guardian

    *Description:* You are strongly driven by the urge to protect others, or perhaps even just one particular other. You are willing to place another's safety ahead of your own, whether out of loyalty, love, or some other motive. *Benefit:* As a minor at- …

  • Juggernaut

    *Description:* Your force of will and personal drive are measureless and unmatched, and nothing and no one can stand in your path for long. Yours is the unstoppable force. Couple this with an unflinching determination and the will to overcome, and the …

  • crusader

    *Description:* You are devoted to a cause and work to spread its influence throughout the world. You clash with those who argue against your beliefs, either peacefully or on the field of battle, but you always rise to challenge them. You are a tireless …

  • Crusader

    *Description:* You are devoted to a cause and work to spread its influence throughout the world. You clash with those who argue against your beliefs, either peacefully or on the field of battle, but you always rise to challenge them. You are a tireless …

  • Alchemist

    *Description:* Alchemists are fascinated by the natural interaction of substances and the potential benefits and dangers of these interactions. Some seek a deeper meaning to the day to day world that is revealed by alchemy, while others simple exploit …

  • Academic

    *Prerequisite:* Trained in any of Arcana, Dungeoneering, History, Nature, or Religion. *Description:* Whether educated in a school, by private tutors, or trained by a wandering scholar, you are a person of letters. You have a wide base of knowledge, but …

  • Apparition

    *Description:* You have perished, but something about your transition from this life to the afterlife has gone awry. Unlike a normal ghost, you retain much of your self, your personality, and your mind. Your appearance is terrifying, and most living …

  • Destined

    *Description:* From humble origins or the heights of power, you were born to do great things. Something distinguishes you, whether an inheritance, a bloodline, or a prophecy of old. What you are supposed to achieve remains in large part a mystery, and …

  • Beguiler

    *Description:* You are a born liar, a trained deceiver, or a gifted flatterer, or at the very least, have a gift for being the center of attention. You mislead and trick others with flattery, clever witticisms, smoking glances, or convoluted long cons. …

  • Builder

    *Description:* Great empires require great builders. Whether raising barns or barbicans, builders create the infrastructure and defenses that make the world a better, safer place. Some study with great masters and learned architects, some apprentice …

  • Commander

    *Description:* You are a leader of warriors, soldiers, mercenaries, freedom fighters, or even brigands. You have always been instrumental in leading fighting forces, coordinating supplies, and managing resources, sometimes under enormous pressure. You …

  • Conqueror

    *Description:* ZZZ. *Benefit:* ZZZ. | *Focus* | *Focus 1* | *Focus 2* | *Focus 3* | | *Dominance* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Ferocity* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Pride* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: …

  • Duelist

    *Description:* ZZZ. *Benefit:* ZZZ. | *Focus* | *Focus 1* | *Focus 2* | *Focus 3* | | *Focus* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Footwork* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Gambits* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: …

  • Enforcer

    *Description:* ZZZ. *Benefit:* ZZZ. | *Focus* | *Focus 1* | *Focus 2* | *Focus 3* | | *Legwork* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Management* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Rackets* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_ …

  • Exorcist

    *Description:* This world is a veil of tears, and it needs no help from the dark forces beyond to be difficult. By luck, skill, or intuition, you have set yourself as an enemy to these outer forces and seek to bring relief from the onslaught of demons, …

  • Gladiator

    *Description:* ZZZ. *Benefit:* ZZZ. | *Focus* | *Focus 1* | *Focus 2* | *Focus 3* | | *Arsenal* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Fitness* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Grandstanding* | _ZZZ_: XXX. | _ZZZ_: XXX. | …

  • Guilder

    *Description:* ZZZ. *Benefit:* ZZZ. | *Focus* | *Focus 1* | *Focus 2* | *Focus 3* | | *Allies* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Backbone* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Savvy* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX …

  • Healer

    *Description:* ZZZ. *Benefit:* ZZZ. | *Focus* | *Focus 1* | *Focus 2* | *Focus 3* | | *Charity* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Growth* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: XXX. | | *Remedies* | _ZZZ_: XXX. | _ZZZ_: XXX. | _ZZZ_: …

  • Ruffian

    *Description:* Not everyone can be a suave knight in shining armor. Some people favor the mean streets and the shadows over jousting and feasts. You might be a trash-talking hoodlum, a quick-knuckled boxer, or a cunning daredevil, but you are definitely …

  • Spy

    *Description:* Spies are the backbones of conspiracies, cults, and secret organizations of every kind. They serve kings and kingpins, collect secrets, and help empires rise or crumble. Some spies are their own masters, driving the world with their …

  • Stalwart

    *Description:* The stalwart refuses to give up or give in, to give ground, or give them the satisfaction. Whether a noble knight sure in his honor or a farmer protecting his pig pen, a stalwart refuses to accept things are hopeless or certain. This can …

  • Trickster

    *Description:* You are a born liar, a gifted con artist, or a stretcher of truths. You delight in confusion, in befuddlement, and wrong-impressions, though perhaps you an expert in ferreting them out as well. These skills may be self-taught, ingrained by …

  • Treasure-Seeker

    *Description:* You hear the siren song of wealth, of lost treasures, and mysterious artifacts. You scour old books and archives, bribe caretakers and guardians, collect myths and rumors. You wander the world looking for the next big score, maybe the last …