Prerequisite: Trained in any of Arcana, Dungeoneering, History, Nature, or Religion.
Description: Whether educated in a school, by private tutors, or trained by a wandering scholar, you are a person of letters. You have a wide base of knowledge, but you also specialize in useful lore. What you know may turn the tide in battle, decide a court case, or simply amuse yourself in dull moments.
Benefit: You gain two additional language slots. You may also choose one skill from Arcana, Dungeoneering, History, Nature, or Religion to be your focus skill. Whenever you make a skill check with your focus skill, roll a d6. If you roll an odd number on the d6, add that amount to your check result.
|Focus||Focus 1||Focus 2||Focus 3|
|Engineering||Siegecraft: You ignore damage resistance when attacking objects. You also gain a +1 bonus per tier to Thievery and Dungeoneering checks.||Fortification: Encounter Power, Immediate Interrupt, Trigger: An enemy attacks you, Effect: You gain a +2 power bonus to your Armor Class and Fortitude defenses. Special: You may discard a Hero card to increase this bonus by +3.||Demolition Squad: Daily, Minor Action, Close burst 1, Target: You and each ally in burst, Effect: Until the end of your next turn, each target gains a +2 bonus to attack rolls with Ranged or Area attacks and a bonus to damage rolls equal to your highest ability modifier.|
|Heraldry||Always Welcome: You gain a +1 bonus per tier to Diplomacy and History skill checks, and may gain food and lodging for free from any noble you have at least a neutral relationship with.||Lessons of History: Encounter Power, No Action, Trigger: You make an attack against a target and miss. Effect: You gain a +2 bonus to the next attack roll you make against the same target before the end of your next turn. If this attack hits, you also deal bonus damage on the damage roll equal to your highest ability modifier. Special: You may discard a hero card to increase this bonus damage by +5.||Long-Buried Lore: Daily Power, Melee 1, Target: 1 creature, Attack: Your level +3 vs. Will, Hit: The target is stunned until the end of your next turn, and you learn one important fact about them, Miss: The target is dazed until the end of your next turn and you may ask a simple yes or no question about them.|
|Monstrumology||Anatomy Study: Your critical pools gain +1d6 damage per tier. You also gain a +2 per tier bonus to monster identification checks.||Always Prepared: Daily, Immediate Reaction, Trigger: You gain a condition from an enemy attack that a save can end, Effect: You may make an immediate saving throw against that effect with a +1 bonus per tier.||Society of Monsters: Magical beasts and aberrations are not immediately hostile to you unless magically controlled. As long as you do not attack them or attempt to enter an area they are guarding, they do not consider you to be an enemy. You also gain a +2 bonus per tier to Diplomacy and Insight skill checks with any monstrous humanoid whose language you understand.|
|Naturalist||Great Outdoorsman: You gain a +1 bonus per tier to Endurance and Nature skill checks. You also gain a +2 bonus to saving throws against poison effects.||Enemy of the Unnatural: Daily, No Action, Trigger: You hit an aberration, elemental, immortal, or undead creature with an attack. Effect: The target takes a -1 to all defenses per tier and ongoing damage equal to your highest ability modifier (save ends both). Special: You may discard a Hero card to increase the ongoing damage by 5.||Creature Comforts: You always find sufficient food and water to sustain yourself in natural areas. Whenever you complete a long rest in natural areas, you gain 5 temporary hit points per tier that last until lost or you begin another long rest.|
|Occult Lore||Obscure Scholarship: You gain a +1 bonus per tier to Arcana and Religion skill checks, and you gain damage resistance to necrotic and radiant damage equal to your half your highest ability modifier. Special: While you hold at least one Hero card, this resistance becomes equal to your highest ability modifier.||Boon of Heaven: Encounter Power, Free Action, Trigger: You hit an enemy with an attack, Effect: The triggering attack deals +1d6 radiant damage per tier, and the target takes a -2 penalty to attack rolls (save ends).||Rites of Destruction: Daily Power, Stance, Minor Action, Effect: Until the end of the encounter or this stance ends, your damage rolls from at-will attack powers gain +3 per tier to their damage rolls against elementals, immortals, and undead.|