Description: Not everyone can be a suave knight in shining armor. Some people favor the mean streets and the shadows over jousting and feasts. You might be a trash-talking hoodlum, a quick-knuckled boxer, or a cunning daredevil, but you are definitely rough around the edges. You are at home in back alleys, grimy porches, and among the common folk.
Benefit: Whenever you make a Streetwise check, you may roll twice and take the better result.
|Focus||Focus 1||Focus 2||Focus 3|
|Brawling||Pugilist: Your unarmed attacks count as simple weapons with a +2 proficiency bonus and the offhand property, deal 1d6 base damage, and count as rogue’s melee weapons. Your unarmed attacks may mount a pommelstone, badge, and jewel. At paragon tier, increase base damage to 1d8, and epic tier increases to 1d10.||Count of Four: While you are not bloodied, you may stand up from prone as a minor action.||King of the Ring: Daily, Minor Action, Stance: Until the end of the encounter or this stance ends, you may make an unarmed attack as an immediate reaction against any enemy that misses you with a melee attack.|
|Escapes||Slippery: You gain a +4 bonus to your attempts to escape from grabs, and a +2 to saving throws against being immobilized.||Crucial Moment: Encounter Power, Immediate Interrupt, Trigger: An enemy hits you with an attack, Effect: The enemy must re-roll the triggering attack and take the second result.||Always Prepared: Daily Power, Minor Action, Effect: Until the end of the encounter, whenever you would take half damage from a missed attack, you take one quarter damage instead .|
|Improvisation||Beginner’s Luck: You gain a bonus of 1 +1 per tier to opposed skill checks with skills you are not trained in.||The Right Tool For the Job: Encounter Power, Free Action, Trigger: You hit a creature or object with an attack, Effect: The triggering attack ignores any damage resistance the target may possess.||Make the Most of It: Daily Power, No Action, Trigger: You hit an enemy with an attack, Effect: You may discard any number of Hero cards. For each card you discard, you may add +2d6 damage to the triggering attack’s damage roll. For each card you discard that matches your origin, add +2d10 damage instead.|
|Infamy||Bad Reputation: You can use your highest ability modifier with Intimidate checks, and you gain +1 per tier to damage rolls against targets that grant you combat advantage.||ZZZ: XXX.||ZZZ: XXX.|
|Jeers||ZZZ: XXX.||ZZZ: XXX.||ZZZ: XXX.|